ENEMIES

MODEL DATA:
>Select the 3D model which will represent this enemy in your game.
>Each model has different primary and secondary attacks,
>so make sure to pick an enemy model that suits your game

EXAMPLE:
You make a room filled with Minotaur enemies, but after playing your game, you decide you would rather make the room filled with Mummies. But, you want them to have the same attack behavior that the Minotaur did- so you would select the Minotaur in the Enemy Registry list and change the MODEL DATA from 'Minotaur' to 'Mummy.'

JAPANESE NAME and DESECRIPTION -Literal: - Model Data
モテルデータ



BASICS:
+ BASICS SECTION DIRECTIONS

JAPANESE NAME and DESECRIPTION -Literal: Standard Creation-
基本設定



DETAILS:
+ DETAILS SECTION DIRECTIONS

JAPANESE NAME and DESECRIPTION -Literal: Extended Creation-
拡張設定



GRAPH:
GRAPH SECTION DIRECTIONS

JAPANESE NAME and DESECRIPTION -Literal: Graph-
グラフ