MODEL DATA:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: Model Data-



NAME:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: Game Internal Name-
ゲーム内名称



SIZE:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: Size-
大きさ



KILLABLE:
- Setting this to 'yes' enables the Player character to kill an NPC.
- Setting this to 'no' makes the NPC immune to damage.
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: -



HP REGAIN:
- Completely restores selected NPC's HP as soon as it leaves the Player character's sight.
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: Restoration-
回復

【回復】で敵キャラが回復するかどうかを選択します。「する」場合、主人公の視界から消えた瞬間にHPが初期値に戻ります。



HP:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: N/A-
N/A



DROP ITEM:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: Owning Item-
所持アイテム



DROP ODDS:
-This slider controlls how likely a killed NPC is to drop the item selected under 'DROP ITEM'.
- The slider measures in percent 0% - 100%
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: Outbreak Probability-
発生確率

設定したアイテムを発生させる確率を【アイテム確率】で0~ 100%の範囲で設定します。



EXP VALUE:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: Acquisition Experience Value-
獲得経験値



MAX GOLD DROP:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal: Acquisition Maximum Gold-
獲得最大



WALK:
-
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal:-



ACTION:
-
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal:-



DESCRIPTION:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal:-




BASIC DEFENSE POWER



PHYSICAL:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal:-



MAGICAL:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal:-



DEFENSE ATTRIBUTE TUNING:
-
-
-

EXAMPLE:

JAPANESE NAME and DESECRIPTION -Literal:-